Captains Log #10 – March, 2026
Here’s your monthly update on the project
Hello, Sailors.
This month marks an important milestone.
I’ve finally completed the initial version of the Quickstart document.
The core text is written. The rules are structured. The scenario is in place. What was a working draft is now a full document. From here, it moves into layout, followed by technical and stylistic revisions. That means tightening language, cleaning procedures, stress-testing clarity, and making sure the reading experience supports the tension the game aims to create.
The hull is built. Now we refine it.
A New Crew Member
Speaking of layout, we have a new crew member coming aboard: Mike Rieman.
Mike is joining the project to help shape the visual identity of the book and make it evocative, cohesive, and pleasing to navigate. If you’ve seen his work, you know he understands how layout can amplify tone rather than just organize text.
I’m genuinely excited to see how his sensibility will interact with the atmosphere we’re building. Nautical horror depends as much on visuals as it does on mechanics. This is where the book starts becoming an object, not just a document.
Playtests Underway
In parallel, I’ve begun more structured playtests.
We’ve run two focused sessions so far, aimed at evaluating both the core rules and a trifold one-page scenario designed to test pacing, pressure, and decision flow.
The results are encouraging. The system holds under stress. The stations create natural tension within the crew dynamic. There are, of course, notes to apply—small mechanical clarifications, edge-case adjustments, and tiny refinements—but nothing structural so far.
That’s a good sign.
For now, that’s where we stand.
Next month, I hope to share further progress as layout advances and revisions begin to shape the final form of the Quickstart.
Until then, keep your sails unfurled.
Cheers,
Luiz



Just ran across your blog, super excited to see what updates come this month! By any chance are you looking for playtesters or contributors? Been writing some nautical-themed stuff for personal games that I'd love to try using the Panic engine!